![]() Quirks may also be removed with Inn Items such as Wild Tea or Meditative Totem. Locked-in quirks, indicated by a padlock symbol, will not be replaced when gaining new quirks, and at most one positive quirk can be locked in per hero. Negative quirks can be removed at the Field Hospital at the cost of 16 Relics, and positive quirks can be locked in at the cost of 32 Relics. When starting a run, heroes with Memories will retain all their previous quirks. The oldest quirk is the one closest to the diamond in the center of the quirks panel. When gaining additional quirks, the oldest one will be replaced. ![]() While most sources of quirks are random, certain interactions can offer specific quirks, allowing players to plan ahead.Įvery hero can possess a maximum of three positive quirks and three negative quirks. ![]() Additional quirks can be gained in various ways, including reaching Inns and Academic's Studies, using Inn Items, fighting Enemies, becoming Resolute or having a Meltdown, or reaching Death's Door. ![]() A hero with three positive and two negative quirks.Įach hero starts with two random quirks, one positive and one negative. ![]()
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