In the latest version 3.1, Reallusion hasĪdded several new functions like Cloth Hide Mesh Tool, Weld Vertices, andĬonsolidated Materials, so users can easily fix those frequently found issues However, due to the complexity of source 3D OBJ-in pipeline, and save them as native CC assets. In external content through Transformer, GoZ, or utilize the Auto-Skin-Weight One of the best features for Character Creator (CC) is its ability to bring What’s new in Character Creator 3.1- Enhanced Workflow for Bringing in 3D Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently” “We are constantly focused on the feedback of our community and their requests. Removes motion clips of the selected actor or removes all animation data in the current project.“Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion. Inserts extra frames to the current project or adds flags in the Collect Clip track of Project on the Timeline.Or sets a transform key for the object back to the origin size and position (0,0,0) of the scene.Īligns the selected motion clip data (root, head, right / left hand, or right / left leg) to the previous clip. Sets keys for the selected prop or scene object on the Property Tool Bar.Īdds keys on the selected track (Transform, Flip, Facial Layer, Face Motion), Launches the Text Editor or Sound Modify panel. Shows the Prop Key Editor on the Property Tool Bar for the selected sprite of the prop. Launches the 2D Motion Key Editor, Body Puppet (G1 and G2 characters only), 3D Motion Key Editor (G1 and G2 characters only), Import 3D Motion, Face Puppet and Lips Editor panels for the selected actor. Or Layer Editor panel for the selected actor, prop, or object. Launches the Action Menu, Action Menu Editor, Sprite Editor,
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